For our science project my partner and I had to create a Sway project in which we researched about the affects of peoples mental health after being on behind a screen. We had to create a scientific questions, a hypothesis, survey people and create a conclusion. My partner and I found that the longer someone spent on their phone, the more tired or miserable they were. The core competencies that were incorporated with this project were creative thinking and communication. We both had to communicate with others while surveying them and talk to each other about completing this project. Creative thinking was included because of how we had to come up with our own scientific method, hypothesis and conclusion etc.